Board Thread:Roleplaying/@comment-28534756-20161202234525

Story
There is a legend in the American Wasteland. A legend of a Vault filled with Pre-War riches. Technology, books, pure water, even mountains of gold stashed away in the state of Maine. The tip of America. Vault 62... Some say the Pre-War government used it to keep their greatest inventions safe, others say it was another horrible experiment to see what the occupants would do if they were locked in a vault filled with an abundance of food, weapons, and technology ending in a bloody struggle to see who will have the most. But as it is, these are merely tales as the data on Vault 62 were little, detailing simply that it was overstocked. No specific location, no details. Only that it is within the remnants of Northern Maine.

During the great war, 2 bombs had hit the state directly. One directly in the center of Augusta, and one due north of Presque Isle. This explosion irradiated the rivers and resulting in an oversized population of Riverlurks. However, due to limitations of food and territory, the Riverlurks fought amongst each other until only a half of the original population was left. Thanks to this, larger and tougher Riverlurks remained to populate the rivers making the Maine rivers highly dangerous areas. Also in Northern Maine, trees have begun to grow again. Creating large, lush forests spanning from Baxter State Park and up. Cities like Presque Isle have become covered in overgrowth. Turning them into concrete jungles. But this growth is not without its dangers too. Around Loring Air Force Base lie tribes of Tribal Super Mutants. They have adapted to the Maine forests and have become brutal hunters. Luring unsuspecting animals to their deaths and killing any who cross them..

Meanwhile the Enclave Remnants, Aroostook Republic, Kingdom of Pineland, and Loring & Limestone Republic (U.S. Military Remnants) via for control of the wasteland as they fight each other not caring how many innocents get caught in the crossfire. The year is now 2285, this is where our story shall begin. We are here in search of the fabled Vault 62 whether it be for the betterment of the Maine Wasteland, to aid the Aroostook Republic, Kingdom of Pineland, or Enclave, or merely to make yourselves rich. Be careful, however. There are many dangers here, and the Enclave are rising again out of the ruins of Fort Puterpal from the north. There are many new factions to side with or fight with here, as well as new enemies. The journey will be hard, many may die. But for what Vault 62 may hold, will it all be worth it?

Factions
(MAIN) Factions:

Name: The Aroostook Republic Leader: Lee Chance (Male, age 30, Asian) (Main) Location: Board City Allies: None

Name: University Republic Leader: Mayor John Bluefield (Male, age 56, White) Location: North Ridge City Allies: None

Name: The Enclave Remnants Leader: Sir Michael Roderick (Male, age 53, White) Location: Fort Perpetual Allies: U.S. Military Remnants

Name: Super Mutant Tribes Leader: Council Of Super Mutant Tribe Chiefs (Headed By Great Chief Green Skin) Location: Blackrock Allies: None

Name: U.S. Military Remnants Leader: Captian Gerel Mitchels (Female, age 55, Asian) (Main) Location: Loring Air Force Base Allies: Enclave Remnants

Name: Kingdom of Pineland Leader: King Kent (Main) Location: The Fortress Allies: None

S.P.E.C.I.A.L POINTS
You and your fellow explorers are all S.P.E.C.I.A.L in your own way. 50 skill points to be assigned (Because i’m a nice guy)

Strength: Perception: Endurance: Charisma: Intelligence: Agility: Luck:

Traits
There are also a number of optional traits that you have picked up over the years, please tick where appropriate. You can have up to two traits, any more than that and well… Just don’t. Remember: ALL TRAITS ARE FINAL! 