Board Thread:Roleplaying/@comment-24510587-20190206020003



Far up north, beyond the Great Lakes, is the little-explored expanse known to the inhabitants of the wasteland as the North Frontier. Perpetually covered by a thick blanket of snow, this vast region once belonged to Canada, but since the Great War it has been mostly uninhabited. It now belongs to the natives and the critters that roam the snowy forests. As inhospitable as this frozen land may be, however, it also holds a kind of eerie beauty… and a very lucrative business enterprise.

In the last two decades, Rupert Gillam’s North Frontier Company has set up a trade in the pelts of Rad-Beavers, whose mutated nature has ensured that their furs are protective against both cold and warm, not to mention very tough and durable. Needless to say, they are highly sought after, and the NFC’s monopoly on their trade means that the NFC has become a wealthy company indeed.

And they are hiring!

The NFC is looking for anyone willing to venture into the wilderness to participate in the Rad-Beaver pelt trade. It is a very well-paid job, but not without risk; freezing cold, dangerous wildlife, aggressive natives, and a group of vicious bandits are all out to get you. But it might very well be worth the hazards…

Are you up to the task?



RULES

1: Feel free to create as many characters as you want or need, but try not to go overboard with it; only create as many as you can handle.

2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.

3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.

4: Don't be overpowered. That means:

No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two). ‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

5: The starting date is the 12th of June, 2253.

6: You can be from anywhere in America and play as any race you like. '''However, note that this RP is heavily Western based; please take this into account when creating your character! A highly modern commando will look very out of place among cowboy hat wearing frontiersmen with lever action rifles and revolvers!'''

7: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.

CHARACTER CARD

Name:

Race:

Gender:

Age:

Appearance:

Skills and traits:

Weaponry and abilities:

Equipment:

Backstory: 