Board Thread:Roleplaying/@comment-26103034-20160831150734/@comment-26103034-20160902104124

Turn 3 - 95

I assume all the foresters are in a group - but the guard joins that group.

The two Settlers are sent out, presumably with 5 weeks supplies - 10 Food and 10 Water.

The Clinic will now take 26 turns.

Double Water Rations does nothing. 1 Water is currently all they need or want, and unlike Food, they do not enjoy drinking.

No Events happen.

Turn 3 - 113

7 foresters begin building a Carpenter. It is complete within the week.

No Events happen.