Board Thread:Roleplaying/@comment-26446054-20160824101510



Seemingly uninhabitable with its snowy wastes and abundance of countryside, Canada became the home of hostile mutated creatures, suited for either the north-eastern nuclear winter or the now temperate west and south. Lakelurks resided in the flooded areas where the icecaps melted and spilled into the mainland.

Ambitious migrants from the Commonwealth territories and Capital Wasteland made their way individually to Canada's eastern ruins, where creatures and violent gangs resided. Specifically, a city known as Toronto.

The migrants' purposes may vary. Perhaps they are just explorers, whole groups looking to start a new life, or chaotic raiders.

Whoever they are, they will have to become suited to the coastal city and its many residents of varying dispositions. Supermutants, yao guai, a variety of insects and feral dogs are just some of the dangers. The mixture of filthy water and fallout turned into swamp-like areas, blocking the way of all but the most foolish to pass.

However, there are also factions and groups already native to Canada. Bramalea was the militaristic town that Vault 27's population settled in a few decades ago, and has a healthy population of 108 people. Beside it resides their barracks, and not far from that lays the bare armoury, with only the weakest weapons left in there. That being said, they haven't tried to exactly expand other than improve the sprawling mall they took up.

Gress, a large open building filled with burnt shelves, became the centre for nomadic Brahmin traders and mercenaries. It is merely a place of wealth, with good protection.

Pine News Radio sits in the north, playing musical holotapes and informing listeners of the goings on in the Toronto Wasteland. It hired mercenary guards to snipe Raiders from the ruined police station, though just about anyone with a gun may be mistaken.

North York is a battleground between Raiders and Foxhound- an organised army of experienced fighters wanting to conquer the snowy wasteland for themselves. Their leader sends messages by a certain radio signal to Hillcrest, a conquered village where the head of the troops in Toronto stays to coordinate the battle.

Pine Hills Cemetery and the secretive Poseidon Energy Research Facility are host to an abudance of feral Ghouls, having slaughtered many already.

Much of the railway collapsed, leaving only vast fields of rubble known as "death pits" among locals for their low elevation and tendency to be dangerous. The biggest is the main station near High Park (an irradiated place, once a zoo).

The Heartland and downtown Toronto ruins lay mostly silent, though. Some buildings are home to raiders, some are empty and dilapidated.

So, it may be that the fate of this Canadian city will fall to Foxhound's unstoppable conquest, or Raiders will eventually wear everyone out.

Perhaps others can influence it.



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Rules:

1. No powerplaying, metagaming, mary sues, I think everyone knows the regular RP rules.

2. This is more advice than law, but if you want to be in a group with someone from the start, you should discuss it with them for character backstory purposes.

3. My words are law

4. Nobody's a hero, and since you don't really level up, nobody will be able to have their skills spread out and therefore made OP. I will explain skills below.

5. You can't start in a Toronto faction, but you can certainly join every existing one, or create one.

6. Maximum of three characters.

7.  It's 2285 in Toronto at the time of this.

8.  If timezones are a problem, then have me or someone else autopilot your character when you're not here.

9. No synths or aliens. Everything else is allowed, even dogs.

10. Character forms have to be done completely upon joining. No TBA or TBR or whatever.

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Name:

Age:

Gender:

Race:

Appearance:

Strength:

Perception:

Endurance:

Charisma:

Intelligence:

Agility:

Luck:

Skills (Tag 3. Skills will get better over time as you do certain things, speak to people about them, and if your character practices them. They'll be less numerical value, more arbitrary chance depending on your SPECIAL, if they were tagged, and events ):

Traits (Choose up to two, no Wild Wasteland) :

Background:



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