Board Thread:Roleplaying/@comment-30051060-20160924171944



When the bombs fell, they brought Nuclear destruction in thier wake. The world fell into anarchy, much more self destructive then the one men went through before societies formed for the first time. Most who couldn't hide in Vaults, and as more Vaults opened the last of Pre-War societies became uncivilized tribes. After 200 years, it seemed to all change again. Factions such as the Enclave, Brotherhood of Steel, and NCR reigned supreme in the wastes. Townships began to form, and pre-war relics like Vegas began to operate once more. In the East, things weren't as bad either. The Brotherhood of Steel had established a chapter, the Enclave continued its nefarious yet organized deeds, and underground the Institute continued their scientific lifestyle. Heroes would change all that. The Enclave in both the East and West coast were brought down by a Hero. The Brotherhood in both the East and West would be brought down by Heroes. With the help of a Hero, The Legion prevailed at Hoover Dam and destroyed the NCR... just to collapse itself. In the east rules no Institute, no Minutemen, nor Brotherhood, or Railroad. The rule of the American Wasteland now is Anarchy. A Third Interregnum, waiting for new powers to rise from the ashes.

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RULES:

I. The Year is 2290, after the fall of every civilized faction.

'''II. '''As this is going to begin in the West and spread torwards the East eventually, you can only make characters of races that exist in the West. That means Ghouls, Super Mutants, Humans, etc. No Synths.

'''III. '''VATS is disabled.

'''IV. '''Weapons work the same way they do in real life. You aren't going to survive a bullet wound to the head without tremendous luck and terrible consequences.

'''V. '''God modding makes it less fun for everyone, so none of that.

'''VI. '''You can create your own faction from scratch or connect it to the remains of another civilized faction. It can't however, be as strong as its parent faction from the very begining.

'''VII. '''Times have changed. Don't use characters that existed as NPCs in the games without my approval. If it's just minor use, I won't mind.

'''VIII. '''No teleportation. I won't dictate day changes every few posts but don't expect to get from Goodsprings to New Vegas in a day, this is more real-life sized than the games.

'''IX. '''Pets are fine, just be realistic. No Deathclaw is going to follow you around.

'''X. '''There are no Active Radio Stations yet. If you want one, make one.

'''XI. '''Fallout is known for its violent and sexual themes... but you know the drill. Torture is a-okay, Sex scenes are not.

'''XII. '''Respect GM authority.

'''XIII. '''For those using S.P.E.C.I.A.L., Default is 5 in each with 5 extra points. You know the drill.

Character Card (Copy Paste)-

Name:

Age:

Gender:

Race:

Appearance:

(Optional) S.P.E.C.I.A.L:

Weapons and Attire:

Backstory:

(Optional) Starting Faction:

Starting Location:  