Board Thread:Roleplaying/@comment-5543592-20190402224637



''The submachine gun clicked empty, and as he tried to force a second clip into it with shaking hands, Shrike emerged from the crowd of ghosts and casually slapped it from his hand. She seized him by the throat and lifted him up into the air, trying to not grin at her own strength. She wasn’t a sadist.''

''Shrike dropped the thug, and the body crumpled into a pile at her feet. She stalked down the hall, into the final room, and kicked the door open.''

''It was an office space—desk, couch, chairs, table, radio—a ghoul stood behind the desk. He deftly raised a pistol from under the desktop and shot her in the head.''

''Shrike staggered a half-step back and felt her head. The ghoul watched, with growing terror, as Shrike plucked the bullet free and tossed it aside.''

''She smirked at him. “Ow.”''

One week ago the rogue hitwoman known as “Shrike” attacked New Vegas, targeting its ruler, Josey Wales. She killed Wales’ closest associates, with the exception of Craig Boone. Wales and Boone have been missing since Shrike’s attack and Shrike herself has been in the wind, although there is rumor that in the time since she has continued her murder spree around the country. Working alongside Shrike are two men: Thomas Hamilton and Randall Clark, both notorious killers in their own right.

Shrike slowly advances her plan to kill those she has deemed necessary, regardless of the collateral damage inflicted. Meanwhile, those Shrike pursues prepare. Will a competent defense form against her in time or will Shrike achieve her goal of ending the Legends of the Wastes?

Rules:

1. The date is June 29, 2290 (Three years after the events of Fallout: Prophecy, four years after Godless America, immediately after Butcherbird). Your character can either start in one of two places: inside a warehouse they were just dropped off in or waiting to be picked up by Agent Miller.

2. You can be a Human, Ghoul, Supermutant, or Synth.

3. You must post a character card before posting. You can have as many characters as you want, provided that you can handle it.

4. Don't be OP (should speak for itself). VATS is disabled. Guns and gun wounds work like real life. You cannot survive three bullets to the head, et cetera. Armored characters be it metal or skin obviously have the edge.

5. You cannot kill (or control) other people's characters, without their consent. Same goes for amputations and maiming. Named NPCs cannot be directly controlled by the players, without the GM's permission, for story purposes.

6. Take the RP seriously, shit posting will get you banned. I don't care how bored you are or how many pets you've lost. Don't hijack the story and change its purpose, you're more than welcome to make your own RP doing that. Anyone who leaves (without a good reason) will not be allowed back in. This is to stop people from taking the RP hostage, by constantly leaving/threatening to leave.

7. Please use common sense when adding a character. The story relies upon the inherent threat Shrike presents. Do not make a character that Shrike would have no desire to kill (such as a bag merchant) or a character that Shrike would be incapable of killing. If your character can’t be hurt by Shrike, doesn’t care about Shrike, or isn’t afraid of Shrike, then what the heck would they be doing here?

Character Card

Name:

Age:

Sex:

Race:

Appearance:

S. P. E. C. I. A. L. (Optional):

Tag Skills (Optional):

Perks&Traits (Optional):

Equipment:

Background: Keep in mind that your character’s background is the reason they were contacted by Miller or Shrike is coming after them. Refer to rule #7.

Chapters:


 * Part 1
 * Part 2
 * Part 3
 * Part 4

Summary:

The entirity of Miller's Coalition was recruited by Agent Miller and brought to Warehouse Zulu. The briefing on Shrike has begun, as Miller prepares them for the road ahead.

The new coalition planned to divide up based upon objectives. One group is planning to be headed for the Big Empty to search for a weakness for Shrike, while the other two plan to get clues on Randall or Hamilton.

It was eventually decided that Morgan Jones, Josey Wales, Denis Callaghan, Brutus, Harriot Walker, Wilkes Walker, Rick Deere, and Paul Morgan would head to the Big Empty. Tanner Collins, William Van De Poorter, Timothy Ashford, Tyrus Carr, Evangeline Winfield, and Shanks would be heading to San Francisco.

In the Big Empty, the Vertibird designated Devil 2 crashed into a crystal filled trench.

At San Francisco, Timothy Ashford ran into an unhelpful whaler, and Willy drew the eye of the Yakuza. 