Board Thread:Roleplaying/@comment-26103034-20160831150734/@comment-26103034-20160901110010

Automatically, all Settlers are armed. If you wish to change this, ban weapons.

The 7 Settlers begin producing 35 Logs per turn.

The Well will be complete by next go.

The Clinic will take 24 more turns.

Agriculture will be found in 6 more turns. 23/150

The Chems Law does very little. If they see Chems, they know full well that they're bad. The Law will not be what convinces them to not leave them.

The Public Beating makes it more unstable, but decreases the chance of a 'henious crime' happening.

The Public Beating makes it far more unstable, but decreases the chance of a small crime happening by far.

The Bad Behaviour punishments increases the Stability.

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Settlement Event: While cutting down the various trees, your workers have found a small puppy. The dog cannont be trained, but will increase the stability. It will, however, need feeding too.

Building Event: Inspired to work hard by the small dog, your Settlers work harder on building the Clinic, meaning it will only take 23 more turns.

Your Scouts explore the land. When they return, they will provide you with a logbook.