Board Thread:Roleplaying/@comment-26103034-20160831150734/@comment-26103034-20160901135437

Settlement Name: Archer Vault

Origin Vault: 113

Flag (optional, can request Scimi makes one):

Starting Tech(s): Agriculture

Starting Specialist: Researcher



Turn 1

7 Settlers build a Well. Complete next turn.

2 Settlers individually explore the area. They have 6 Food and 6 Water each. Orders to find allies if possible.

5 Settlers guard.

8 Settlers build a Farm. Complete in 4 turns.

2 Settlers chop down the surrounding trees. They produce 10 Logs per turn.

 6 Settlers - inc. Researcher - help to research Foraging. This will take 5 turns.

 Laws:

 - For minor crimes, the first crime is punished by having to give up a small amount of food rations to over people. Same with the second offense. The third offense is punishable by exile of 4-10 weeks/turns if it happens within 4 weeks/a month of the last crime. This slightly increases the Stability and makes a minor crime less likely.

 - For major crimes, the punishment depends on the reasoning, but is a varying length of exile is put in place, ranging from  8 weeks/2 months to a permanent exile. This does not affect the Stability and makes Major Crimes a little less likely.

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