Board Thread:Roleplaying/@comment-5543592-20160111005103



Description:

War, war never changes. That statement is espically true in the year 2034 C.E. It is the climax of the "Sea of Tranquility" conflict, an intrastellar war between several nations: People's Republic of China, the United States of America, and the Soviet Union. It was started when the U.S.A, having claimed the moon for itself, founded a colony there, which was named "The Sea of Tranquility". The outbreak of a war was almost immediate, but kept entirely under wraps- virtually no one on the Earth's surface know of this conflict. Only those high-ranking in those respective countries militaries, world leaders, and the very wealthy knew of the conflict. This is due to an international ban on telescopes. There is also a forth faction- The Zetans, also known as Aliens or Epsilonians. They have disappeared recently, and are largely indifferent to the human's wars, but this enigmatic race of green men has unknown motives, highly advanced technology, both of which they use to actively oppose humanity. And, to the people of earth, their existence is only a theory. The days look grim for the Sea of Tranquility as all kinds of forces close in, for better or for worse, it is likely a new flag will soon fly over the lonely moon colony. Blood is spilled in outer space over one, glorious city situationed on a large, dusty, old rock. While the method and modes of it have changed, from swords to laser rifles, trebuchets to rocketpowered battleships; in the end, war... war never changes.

Getting to space is not as hard as it used to be. One's own country might send them there, or they may charter a private vessel to ascend into the heavens. Some entrepreneurs, seeing the dawn of a new space age, have purchased their own spacecraft. You are from any national background, be it Venezuelan or good ol' American. How you enter the story, whether you've already embraced the celestial beyond or are just making your debut into the world outside the world. With further conflict on the horizon, humanity's very fate hangs in the balance. Will you make your impact on this final frontier?

Locations: There are several locations one may traverse to and, do to the Earth's gravitational pull and their own movement, none of them are stationary. There are several key ones that are important.

Mir: A Soviet Space Station. It has defence capabilities and is almost like a smallish city in space. However, those of apperent American or Chinese allegience will be denied entry. Others may enter freely. Always orbitting is one of the two Soviet battleships, the Trotsky. This is also a location in itself, limited to Soviet personel.

The Sea of Tranquility: The moon colony. Located in the Mare Tranquillitatis plain, from which it draws it's name, this ultra-futuristic city is the crowning jewel of American space age technology.

USS Quetzel: The American battleship is found near the moon, but also flying around space, making rounds to skirmish with other battleships and to other American Space Stations.

The Sun Wukong "Monkey King": The Chinese battleship. Having no Space stations to back it up, it constantly travels with the Chinese fleet. Always in transit, it is incredibly dangerous.

The Stalin: The twin to the Trotsky, it maintains a similar duty to the Quetzel.

Bradley-Hercules: A U.S space station. It similar to Mir, but is smaller, and is solely delgated to military purposes.

In addition to these, there is the launch platform in Flordia, where one Flight Lieutenant Daniel Richardson of the United States Air Force is making a journey into space on his Delta IX, Zues 45, taking anyone who wants to come.

Rules:

1. The Date is: 2034 (43 years before "The Great War." This will only have effect on the world state, but since the RP takes place in space with no thought given to the world below, really, this isn't really important. All will be explained, if need be.)

2. You must be a human, but can be of any nationality.

3. You can have a pet, be it a dog or something more exotic.

4. Don't get too many characters.

5. Don't be OP (should speak for itself)

6. VATS is disabled. You do not have a Pip-boy. They don't exist yet.

7. Guns and Gun wounds work like real life. You cannot survive three bullets to the head...etc. Armored characters be it metal or skin obviously have the edge.

8. New Frontier, New Characters... I count on you people to interact with our self-made NPCs. They don't need a backstory per sé.

9. No random Teleportation

10. You can be any faction that already exists but also create a new one. But if you do, make it credible. We don't need a billion 'new orders' and 'secret societies'. The joinable factions are the USSA, the Ministry, and the Sovkosmos. The Aliens are a non-joinable faction.

11. Daniel Richardson's Tunes is the closest thing there is to a radio station.

13. (Optional) add points to your S.P.E.C.I.A.L.

Character Card:

Name:

Age:

Gender:

Nationality:

Appearance:

(Optional) S.P.E.C.I.A.L:

Weapons and Attire:

Backstory: 