Board Thread:Roleplaying/@comment-5543592-20190330040916

''“Figured out enough. Have you ever dedicated your whole life to something, only for it to be stripped away from you?”''

''Randall’s expression darkened. “You know I have.” Shrike felt an involuntarily spike of uneasiness. The smile, the easy-going nature was a façade. Shrike was cruel, cold, and ruthless. She knew this. She didn’t try to hide it. But the image Randall projected was fake. Whatever dwelled inside him, whatever kept him moving, was savage. Shrike thought there was somewhere, far away, but somewhere, that she would draw the line. For Randall it was different. He would do whatever it took to survive. There was no limit or line he wouldn’t cross. It had been a gamble involving him, as she had to use leverage to keep him in line. Eventually, he would test the boundaries, like any animal that had been caged. Shrike would be ready.''

''“That is what drives me.” She said, looked back at the tower. “Knowing that my life, all my sacrifices, has been for nothing. But I’ll die with a smile on my lips if who cost me it suffers the same.”''

''Randall raised an eyebrow at her, unfazed. “You’re intense, lady.”''

“I take after my mother.”

My name is Agent Miller. You do not know me. But I know you. I am Agent for the Office of Science and Industry, an intelligence department within the New California Republic. To some of you, those names will be meaningless. It is unimportant whether you recognize them or not. I will tell you what you need to know.

There is a woman named Shrike. You may have heard of her. She is unstable, dangerous, and, so far as we know it, a killer without equal. She is coming for you. She will stop at nothing to end your life. If you are receiving this message it is because Shrike believes the same thing I do: that you are a person of extraordinary talent or popular renown. This is why you are her target.

You are not without resources however, or friends. You will tune to the following frequency: 550.97GHz L. What follows will confuse and disorient you. But believe me when I say that the alternative that Shrike offers is much, much worse…

You received this message moments ago, either through your Pip-boy, preferred communications device, maybe even by courier; however you usually get your notices-of-impending-doom.

Deciding that it couldn’t hurt to at least tune in to the frequency Miller mentioned, you went to the nearest radio, be it on your arm or elsewhere, and tuned it to the frequency. It wasn’t much later that you heard the propellers of a vertibird. Little do you know, but you just signed on to be a part of Miller's Coalition.

One week ago the rogue hitwoman known as “Shrike” attacked New Vegas, targeting its ruler, Josey Wales. She killed Wales’ closest associates, with the exception of Craig Boone. Wales and Boone have been missing since Shrike’s attack and Shrike herself has been in the wind, although there is rumor that in the time since she has continued her murder spree around the country. Working alongside Shrike are two men: Thomas Hamilton and Randall Clark, both notorious killers in their own right.

Shrike slowly advances her plan to kill those she has deemed necessary, regardless of the collateral damage inflicted. Meanwhile, those Shrike pursues prepare. Will a competent defense form against her in time or will Shrike achieve her goal of ending the Legends of the Wastes?

Rules:

1. The date is June 29, 2290 (Three years after the events of Fallout: Prophecy, four years after Godless America, immediately after Butcherbird). Your character can either start in one of two places: inside a warehouse they were just dropped off in or waiting to be picked up by Agent Miller.

2. You can be a Human, Ghoul, Supermutant, or Synth.

3. You must post a character card before posting. You can have as many characters as you want, provided that you can handle it.

4. Don't be OP (should speak for itself). VATS is disabled. Guns and gun wounds work like real life. You cannot survive three bullets to the head, et cetera. Armored characters be it metal or skin obviously have the edge.

5. You cannot kill (or control) other people's characters, without their consent. Same goes for amputations and maiming. Named NPCs cannot be directly controlled by the players, without the GM's permission, for story purposes.

6. Take the RP seriously, shit posting will get you banned. I don't care how bored you are or how many pets you've lost. Don't hijack the story and change its purpose, you're more than welcome to make your own RP doing that. Anyone who leaves (without a good reason) will not be allowed back in. This is to stop people from taking the RP hostage, by constantly leaving/threatening to leave.

7. Please use common sense when adding a character. The story relies upon the inherent threat Shrike presents. Do not make a character that Shrike would have no desire to kill (such as a bag merchant) or a character that Shrike would be incapable of killing. If your character can’t be hurt by Shrike, doesn’t care about Shrike, or isn’t afraid of Shrike, then what the heck would they be doing here?

Character Card

Name:

Age:

Sex:

Race:

Appearance:

S. P. E. C. I. A. L. (Optional):

Tag Skills (Optional):

Perks&Traits (Optional):

Equipment:

Background: Keep in mind that your character’s background is the reason they were contacted by Miller or Shrike is coming after them. Refer to rule #7.

Chapters:


 * Part 1
 * Part 2

Summary:

The entirity of Miller's Coalition was recruited by Agent Miller and brought to Warehouse Zulu. The briefing on Shrike has begun, as Miller prepares them for the road ahead. Shanks vomited, William Van De Poorter is an anmesiac, Cable may have a thing for an older woman, and Harriot&Wilkes are at it again. 