Board Thread:Roleplaying/@comment-5543592-20190417003707

''“No complete answers for you here, Courier.” Ulysses said, noticing Josey’s inner conflict. “Only more questions.”''

“Questions I don't have the answer to either."

''“History taught me the ones I have. No reason you can’t look into your own history, learn the same.''

“There’s whole lot of my history I don’t remember.” Josey said.

''“’Who are you that do not know your history?’” Ulysses quoted. “The question I had for the gods of the Big Empty. The question I had for you. The same one you had for me. Now one you should ask yourself.”''

''It was. If Shrike was his history, recent or ancient, then the answers to who she was lay in his own mind. “Then I have nothing more to say. I’ll be going.”''

''“The Divide belongs to history now.” Ulysses said, looking off as Josey stood. “Mojave awaits.”''

One week ago the rogue hitwoman known as “Shrike” attacked New Vegas, targeting its ruler, Josey Wales. She killed Wales’ closest associates, with the exception of Craig Boone. Wales and Boone have been missing since Shrike’s attack and Shrike herself has been in the wind, although there is rumor that in the time since she has continued her murder spree around the country. Working alongside Shrike are two men: Thomas Hamilton and Randall Clark, both notorious killers in their own right.

Shrike slowly advances her plan to kill those she has deemed necessary, regardless of the collateral damage inflicted. Meanwhile, those Shrike pursues prepare. Will a competent defense form against her in time or will Shrike achieve her goal of ending the Legends of the Wastes?

Rules:

1. The date is June 29, 2290 (Three years after the events of Fallout: Prophecy, four years after Godless America, immediately after Butcherbird). Your character can either start in one of two places: inside a warehouse they were just dropped off in or waiting to be picked up by Agent Miller.

2. You can be a Human, Ghoul, Supermutant, or Synth.

3. You must post a character card before posting. You can have as many characters as you want, provided that you can handle it.

4. Don't be OP (should speak for itself). VATS is disabled. Guns and gun wounds work like real life. You cannot survive three bullets to the head, et cetera. Armored characters be it metal or skin obviously have the edge.

5. You cannot kill (or control) other people's characters, without their consent. Same goes for amputations and maiming. Named NPCs cannot be directly controlled by the players, without the GM's permission, for story purposes.

6. Take the RP seriously, shit posting will get you banned. I don't care how bored you are or how many pets you've lost. Don't hijack the story and change its purpose, you're more than welcome to make your own RP doing that. Anyone who leaves (without a good reason) will not be allowed back in. This is to stop people from taking the RP hostage, by constantly leaving/threatening to leave.

7. Please use common sense when adding a character. The story relies upon the inherent threat Shrike presents. Do not make a character that Shrike would have no desire to kill (such as a bag merchant) or a character that Shrike would be incapable of killing. If your character can’t be hurt by Shrike, doesn’t care about Shrike, or isn’t afraid of Shrike, then what the heck would they be doing here?

Character Card

Name:

Age:

Sex:

Race:

Appearance:

S. P. E. C. I. A. L. (Optional):

Tag Skills (Optional):

Perks&Traits (Optional):

Equipment:

Background: Keep in mind that your character’s background is the reason they were contacted by Miller or Shrike is coming after them. Refer to rule #7.

Chapters:


 * Part 1
 * Part 2
 * Part 3
 * Part 4
 * Part 5

Summary:

The entirity of Miller's Coalition was recruited by Agent Miller and brought to Warehouse Zulu. The briefing on Shrike has begun, as Miller prepares them for the road ahead.

The new coalition planned to divide up based upon objectives. One group is planning to be headed for the Big Empty to search for a weakness for Shrike, while the other two plan to get clues on Randall or Hamilton.

It was eventually decided that Morgan Jones, Josey Wales, Denis Callaghan, Brutus, Harriot Walker, Wilkes Walker, Rick Deere, and Paul Morgan would head to the Big Empty. Tanner Collins, William Van De Poorter, Timothy Ashford, Tyrus Carr, Evangeline Winfield, and Shanks would be heading to San Francisco.

In the Big Empty, the Vertibird designated Devil 2 crashed into a crystal filled trench.

At San Francisco, Timothy Ashford ran into an unhelpful whaler, and Willy drew the eye of the Yakuza.

In the Big Empty, the crew of Devil 2 came up against THE RAT GOD, an undoubtedly worthy adversary who will most certainly destroy them. They've gotten through spore carrier forests and communist ghouls of Little Yangtze. They must press forwards to X-13 so that they can claim valuable tech to use against Shrike.

In San Francisco, Willy was captured by the Yakuza and brought to Kabu Chotto. He was rescued by Eva, but it incited a shootout in Chotto's club between the crew of the Devil 1 and the Japanese gangsters. 